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In the novels, the Lady Luck (one of the gods) and Rincewind (a slouchy wizard) form a slouching-with-god pair, but the world itself has a larger governing order-chaos-transformer triad. It has magic, wizards, witches, dragons, dungeon dimensions, a police procedural sub-world (Watch), and an industrial revolution sub-world. This lovely map, which I’ve been using to guide my reading for the last year (14 down so far), gets at the scope and complexity of the world. Since it is at once a subversive parody of worlding tropes, and reliant on them to power the world coherently, it simultaneously validates and challenges our intuitions about worlding, including elements of Ian’s pithy core definitions. Terry Pratchett’s Discworld is a fascinating example world that sheds some light on these questions.
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If a world-process is defined by an order-chaos-transformer triad, is the god-mortal-slouching (or god-mortal-walking) triad isomorphic to it? The generator of it? A subset of it? A fractal embodiment of it? Governed by it but distinct? There’s actually a serious question buried in there, which I’ll formulate as follows: Since I’ve been jokingly referring to Ribbonfarm and its surrounding web zone as the “Ribbonfarm Blogamatic Universe” (RBU), Ian’s characterization immediately provokes the question: am I Captain Marvel or Nick Fury in the RBU? I hope I’m not Hawkeye. In the MCU, Nick Fury walks with many gods, and Captain Marvel appears to be the most powerful of the lot, which is why Fury sends a prayer-pager call out to her as his last act in Infinity War. Presumably she’ll play a key role in defeating Thanos in Endgame. This voluntary desire to surf chaos, metabolize it into new order, and then do it all over again, is sometimes called “walking with god.” Maybe it’s more like slouching with god around here. She’s more like a god than even Thanos or Thor, so the usual wisecracking smart-assery would have struck a false note.Ī line in Ian’s Worlding Raga episode last week, What is a World, leaped out at me in relation to this: It strikes a slightly quieter note than the typical Marvel Cinematic Universe romp, and it occurred to me that that’s because the character is arguably the most powerful in the MCU, like Superman in the DC universe. Last week, my wife and I watched the new Captain Marvel movie.
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These weapons include the powerful but dangerous exploding spear, a sword that freezes enemies, a golden axe with a faster firing rate and longer range, treasure-grabbing Legend of Zelda-style boomerangs, and even some rapid fire killer bees.This entry is part 3 of 7 in the series Worlding Raga

Unique weapons can be found by exploring the dungeons and opening colored chests, most of which are provided as a reward for defeating bosses. New weapons and items can be found within the dungeons by opening treasure chests or purchasing them from in-dungeon vendors… although you have to be careful, as some chests are actually monsters in disguise. Other weapons include spears that are somewhat weaker but have a much greater range, slow-moving axes that bounce off walls, and double daggers that are a bit weaker but can be tossed in rapid succession. Your default weapon is a sword that can be tossed about halfway across the screen for moderate damage. Weapons come in a few basic varieties, all of which are handheld weapons that can be tossed infinitely. There are regular barrels as well, which act as blockades, but can also be destroyed for monetary rewards, the occasional health restoration, and the even more occasional enemy or bomb.
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Conversely, pits of acid and lava block everyone’s movement equally, leaving the player free to pick off foes from a distance.Įxploding barrels are both a benefit and a danger, as a well-placed shot can set off an explosion that kills nearby enemies – even tough ones – but you need to be sure to remain clear of the blast. Some objects merely act as blockades, such as headstones that block your projectiles and limit your movement, and they block the enemies’ movement as well, but some of their projectiles will still pass through.
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Spikes cause instant damage when touched, forcing the player to steer clear, which can be difficult in a room full of enemies. Spider webs slow the player’s movement, making it more difficult to dodge enemies and projectiles. In addition to enemies, the player must contend with obstacles, each of which presents its own dangers.
